﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace MyMusic
{
    public class Cycle
    {
        private Texture2D corpse;
        /// <summary>
        /// 图片资源
        /// </summary>
        public Texture2D Corpse
        {
            get { return corpse; }
            set { corpse = value; }
        }
        private Vector2 postion;
        /// <summary>
        /// 角色所在位置
        /// </summary>
        public Vector2 Postion
        {
            get { return postion; }
            set { postion = value; }
        }

        private bool ISDisposed;
        public bool ISDisposed1
        {
            get { return ISDisposed; }
            set { ISDisposed = value; }
        }

        ///// <summary>
        ///// 图片资源
        ///// </summary>
        //public Texture2D corpse
        //{
        //    get;
        //    set;
        //}

        ///// <summary>
        ///// 角色所在位置
        ///// </summary>
        //public Vector2 postion
        //{
        //    get;
        //    set;
        //}

        ///// <summary>
        ///// 是否清理
        ///// </summary>
        //public bool ISDisposed
        //{
        //    get;
        //    set;
        //}
    }
}
